Later, once your pawns have proper bedrooms of their own and you have dedicated kitchen and crafting areas, tear out the partitions to get the full-size freezer you want, and you're back on track for your master plan.Įxpanding on that, if you plan for larger bedrooms, you can move to build a single 5x5 room, and divide that into four 2x2 bedrooms (using one as a prison cell or medical room), or six 1x2 coffin bedrooms, and tear out the walls as you later have the time/manpower to expand properly. Maybe partition it for now for a smaller area for cool meat/perishables storage and another for comfortable-temperature barracks and workspace, done. Plan your freezer room, build that, but use it as a combination barracks/storeroom until you have your bedrooms and dry storage areas built. You want to get your pawns indoors, and similarly with perishable items, and you want a freezer. Break it down into smaller chunks, maybe temporarily partition it with cheap wooden walls, and "remodel" once you're in a position to progress with the larger project properly.Ī perfect example is your very first building. Sometimes you'll have a "grand plan", a large combo dining room/rec room, or a hospital complex, or a vast kill box area, or maybe your entire colony pre-planned out - great, but don't feel you have to do it all at once. Have a plan, always move toward that plan, know what the next plan is after that, and move toward that as soon as possible.Īnd then move on to the next plan, and so forth. It's very easy to let your colonists do "busy work" - hauling, cleaning, shuffling around - and never actually grow your base in any productive direction, or at least not very effectively. One of the hardest things, especially for new players but even veterans can suffer this, is to know where you're going next. This guide is the ultimate go-to guide to building your colony, for all stages of the game. 2.1 Getting stuff done: lowering foot traffic.
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